Alcademy combines familiar platform game play elements with an innovative new concept of brainteaser challenges that must be solved solely by the player’s creative interaction with the game world.  The aged concept of utilizing weapons and items to dispel enemies or tear down obstacles has been thrown out, in favor of giving the player control of the environment itself through the discipline of alchemy.  In Alcademy, the player’s tool is the environment.

This demo level was designed and created by Team Alchemy from the Art Institute
of Pittsburgh-Online Division.  Students from 2 other schools (Drexel University
and
Milwaukee Institute of Art and Design) pitched in to round out the
development team.  Please view the Staff page for full list of credits.

   If you have any questions regarding Alcademy, please contact us here.

     Rowena

All content contained in these pages are the property of the owners unless otherwise noted. 
All rights reserved.
© 2009-2010